This tool allows you to save changes made in play mode.
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Changelog
Play Mode Save 3.9.2 may 02, 2023
Play Mode Save 3.8 Jan 16, 2023
Play Mode Save 3.7.7 Jan 3, 2023
Play Mode Save 3.6.2 Apr 25, 2022
Play Mode Save 3.5.7 2022 - January - 3
Play Mode Save 3.4.1 2021 - October - 26
Play Mode Save 3.3 2021 - September - 20
Play Mode Save 3.2 2021 - September - 9
Play Mode Save 3.1 2021 - August - 17
Play Mode Save 3.0 2021 - June - 30
Play Mode Save 2.3 2021 - June - 22
Play Mode Save 2.2 2021 - March - 19
Play Mode Save 2.1 2021 - January - 19
Play Mode Save 2.0 2020 - November - 4
Play Mode Save 1.1 2020 - September - 1
Play Mode Save 1.0 2020 - August - 28
- [Fixed] Issues with DontDestroyOnLoad objects.
- [Fixed] Issue with cinemachine versions older than 2.8
- [Added] Functionality to save Tilemap Components.
- [Fixed] Issue with URP projects on unity 2021.1 or earlier.
Play Mode Save 3.8 Jan 16, 2023
- [Added] Functionality to show/hide the save indicator.
- [Added] Functionality to change the color of the save indicator.
- [Added] Functionality to save Cinemachine Virtual Camera Components.
- [Fixed] Issue with 2D lights.
Play Mode Save 3.7.7 Jan 3, 2023
- [Fixed] Bug with null references.
- [Fixed] Issue with sprite renderers.
- [Fixed] Issue applying changes to unloaded scenes.
- [Fixed] Issue ignoring changes made to Sorting Group components.
- [Fixed] Issue with loaded scenes causing object references to be deleted.
- [Fixed] Issue with loaded scenes preventing changes from being applied.
- [Fixed] Object clone creation issue when saving changes made to loaded scenes.
- [Fixed] Issue with components with lots of properties.
- [Fixed] Issue saving object hierachies created in play mode.
- [Fixed] Issue saving child prefab instances created in play mode.
- [Added] Functionality to sava component removal on spawned prefab instances in play mode.
Play Mode Save 3.6.2 Apr 25, 2022
- [Fixed] Issue saving prefab instances created in play mode.
- [Fixed] Issue adding objects created in play mode to the save list.
- [Added] Functionality to save the sorting layer property on SpriteShapeRenderers and on ParticleSystemRenderers.
Play Mode Save 3.5.7 2022 - January - 3
- [Fixed] Issue saving objects created in play mode.
- [Fixed] Issue saving objects created in play mode.
- [Fixed] Issue saving components on objects with large hierarchies.
- [Fixed] Issue saving prefab instances in loaded scenes.
- [Fixed] Issue saving instances of nested prefabs created in play mode.
- [Fixed] Issue wit material instances.
- [Fixed] Performance Issues when displaying save indicator.
- [Removed] Auto-Save.
- [Added] "Save Entire Hierarchy" toggle.
- [Fixed] issue when applying changes manually.
Play Mode Save 3.4.1 2021 - October - 26
- [Fixed] issue with objects in the persistent save list when building the game.
- [Fixed] issue deleting objects in the persistent save list while in play mode.
- [Added] Functionality to save components created in play mode.
- [Added] Functionality to save gameobjects with components removed in play mode.
- [Added] Toggle button to include or not children when executing actions for all selected objects.
- [Fixed] Issue when using "save all components now" which added components to the persistent save list.
Play Mode Save 3.3 2021 - September - 20
- [Fixed] Issue when saving objects created in play mode.
- [Fixed] Issue when saving cloth components.
Play Mode Save 3.2 2021 - September - 9
- [Added] Functionality to save objects created in play mode.
Play Mode Save 3.1 2021 - August - 17
- [Fixed] Issue saving data in new scenes loaded in play mode.
Play Mode Save 3.0 2021 - June - 30
- [Added] Persistence of the save list between sessions.
- [Added] Functionality to save all components in objects and hierarchies.
- [Added] Feature that displays a message on the console with the list of components being saved when the save indicator is clicked.
Play Mode Save 2.3 2021 - June - 22
- [Added] Always Save Functionality.
Play Mode Save 2.2 2021 - March - 19
- [Added] Auto-Save Functionality.
- [Added] Functionality to save the sorting layer property on SpriteRenderer components.
- [Fixed] Issues when saving and loading editor preferences.
Play Mode Save 2.1 2021 - January - 19
- [Added] Functionality to save SciptableObjects.
Play Mode Save 2.0 2020 - November - 4
- [Added] Now it works for all components.
- [Added] Save When Exiting Play mode.
- [Added] Save indicator.
- [Added] Save auto-apply preference between sessions.
Play Mode Save 1.1 2020 - September - 1
- [Added] RectTransform Support.
Play Mode Save 1.0 2020 - August - 28